godot/thirdparty/meshoptimizer
reduz 7bf90c7888 Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
..
patches Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
allocator.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
clusterizer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
indexcodec.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
indexgenerator.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
LICENSE.md Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
meshoptimizer.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
overdrawanalyzer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
overdrawoptimizer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
simplifier.cpp Improved shadow rendering efficiency 2020-12-18 19:47:32 -03:00
spatialorder.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
stripifier.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vcacheanalyzer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vcacheoptimizer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vertexcodec.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vertexfilter.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vfetchanalyzer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vfetchoptimizer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00