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paper-pauper 3ff466770a Changes X11 res_name to "Godot_Engine"
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
(cherry picked from commit dd1ad31757)
2016-07-08 18:16:09 +02:00
bin remove trailing whitespace 2016-04-02 22:03:48 +02:00
core Fix bug in String==StrRange comparison 2016-06-25 02:04:27 +02:00
demos Switched the space shooter demo from none fixed process to fixed process 2016-06-04 22:20:02 +02:00
doc Add docs for String and CanvasItem 2016-06-25 02:04:27 +02:00
drivers png: Do not output warnings as errors 2016-06-25 01:55:31 +02:00
main update EditorDirDialog on external change, closes #4629 2016-06-25 01:41:57 +02:00
modules Add "bool" to GDScript reserverd keywords 2016-06-25 02:04:27 +02:00
platform Changes X11 res_name to "Godot_Engine" 2016-07-08 18:16:09 +02:00
scene Revert "Fixed the order of events called by _input, closes #4384" 2016-07-08 16:25:19 +02:00
servers Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 2016-06-25 01:41:57 +02:00
tools Fix network IP setting change 2016-06-25 02:04:27 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Ignore some 2.1-specific files 2016-06-25 02:04:27 +02:00
.travis.yml Travis: Install android *DKs in verbose mode 2016-05-18 08:22:21 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
icon.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix javascript build in Windows 2016-06-25 01:41:56 +02:00
README.md README.md docs are not wiki (#4770) 2016-06-04 22:20:02 +02:00
SConstruct Keep the default environment variables as set by SCons 2016-06-25 00:11:26 +02:00
version.py Version 2.0.3 2016-05-12 19:54:11 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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