401622cc22
-Added new Gradle build system, as it is the required build system
662 lines
21 KiB
Java
662 lines
21 KiB
Java
/*************************************************************************/
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/* GodotView.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package com.android.godot;
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import android.content.Context;
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import android.graphics.PixelFormat;
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import android.opengl.GLSurfaceView;
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import android.util.AttributeSet;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.content.ContextWrapper;
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import android.view.InputDevice;
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import java.io.File;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLContext;
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import javax.microedition.khronos.egl.EGLDisplay;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* A simple GLSurfaceView sub-class that demonstrate how to perform
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* OpenGL ES 2.0 rendering into a GL Surface. Note the following important
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* details:
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*
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* - The class must use a custom context factory to enable 2.0 rendering.
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* See ContextFactory class definition below.
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*
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* - The class must use a custom EGLConfigChooser to be able to select
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* an EGLConfig that supports 2.0. This is done by providing a config
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* specification to eglChooseConfig() that has the attribute
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* EGL10.ELG_RENDERABLE_TYPE containing the EGL_OPENGL_ES2_BIT flag
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* set. See ConfigChooser class definition below.
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*
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* - The class must select the surface's format, then choose an EGLConfig
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* that matches it exactly (with regards to red/green/blue/alpha channels
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* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
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*/
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public class GodotView extends GLSurfaceView {
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private static String TAG = "GodotView";
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private static final boolean DEBUG = false;
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private static Context ctx;
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private static GodotIO io;
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private static boolean firsttime=true;
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private static boolean use_gl2=false;
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private static boolean use_32=false;
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private Godot activity;
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public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, boolean p_use_32_bits, Godot p_activity) {
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super(context);
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ctx=context;
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io=p_io;
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use_gl2=p_use_gl2;
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use_32=p_use_32_bits;
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activity = p_activity;
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if (!p_io.needsReloadHooks()) {
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//will only work on SDK 11+!!
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setPreserveEGLContextOnPause(true);
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}
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init(false, 16, 0);
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}
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public GodotView(Context context, boolean translucent, int depth, int stencil) {
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super(context);
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init(translucent, depth, stencil);
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}
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@Override public boolean onTouchEvent (MotionEvent event) {
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return activity.gotTouchEvent(event);
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};
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public int get_godot_button(int keyCode) {
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int button = 0;
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switch (keyCode) {
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case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
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button = 0;
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break;
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case KeyEvent.KEYCODE_BUTTON_B:
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button = 1;
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break;
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case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
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button = 2;
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break;
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case KeyEvent.KEYCODE_BUTTON_Y:
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button = 3;
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break;
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case KeyEvent.KEYCODE_BUTTON_L1:
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button = 4;
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break;
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case KeyEvent.KEYCODE_BUTTON_L2:
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button = 6;
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break;
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case KeyEvent.KEYCODE_BUTTON_R1:
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button = 5;
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break;
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case KeyEvent.KEYCODE_BUTTON_R2:
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button = 7;
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break;
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case KeyEvent.KEYCODE_BUTTON_SELECT:
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button = 10;
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break;
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case KeyEvent.KEYCODE_BUTTON_START:
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button = 11;
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break;
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case KeyEvent.KEYCODE_BUTTON_THUMBL:
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button = 8;
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break;
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case KeyEvent.KEYCODE_BUTTON_THUMBR:
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button = 9;
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break;
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case KeyEvent.KEYCODE_DPAD_UP:
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button = 12;
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break;
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case KeyEvent.KEYCODE_DPAD_DOWN:
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button = 13;
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break;
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case KeyEvent.KEYCODE_DPAD_LEFT:
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button = 14;
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break;
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case KeyEvent.KEYCODE_DPAD_RIGHT:
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button = 15;
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break;
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default:
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button = keyCode - KeyEvent.KEYCODE_BUTTON_1;
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break;
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};
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return button;
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};
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@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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return true;
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}
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if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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return super.onKeyUp(keyCode, event);
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};
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int source = event.getSource();
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if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
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int button = get_godot_button(keyCode);
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int device = event.getDeviceId();
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GodotLib.joybutton(device, button, false);
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return true;
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} else {
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GodotLib.key(keyCode, event.getUnicodeChar(0), false);
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};
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return super.onKeyUp(keyCode, event);
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};
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@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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GodotLib.quit();
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// press 'back' button should not terminate program
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// normal handle 'back' event in game logic
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return true;
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}
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if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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return super.onKeyDown(keyCode, event);
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};
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int source = event.getSource();
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//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
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if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
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if (event.getRepeatCount() > 0) // ignore key echo
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return true;
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int button = get_godot_button(keyCode);
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int device = event.getDeviceId();
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//Log.e(TAG, String.format("joy button down! button %x, %d, device %d", keyCode, button, device));
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GodotLib.joybutton(device, button, true);
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return true;
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} else {
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GodotLib.key(keyCode, event.getUnicodeChar(0), true);
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};
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return super.onKeyDown(keyCode, event);
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}
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public float axis_value(MotionEvent p_event, InputDevice p_device, int p_axis, int p_pos) {
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final InputDevice.MotionRange range = p_device.getMotionRange(p_axis, p_event.getSource());
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if (range == null)
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return 0;
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//Log.e(TAG, String.format("axis ranges %f, %f, %f", range.getRange(), range.getMin(), range.getMax()));
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final float flat = range.getFlat();
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final float value =
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p_pos < 0 ? p_event.getAxisValue(p_axis):
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p_event.getHistoricalAxisValue(p_axis, p_pos);
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final float absval = Math.abs(value);
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if (absval <= flat) {
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return 0;
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};
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final float ret = (value - range.getMin()) / range.getRange() * 2 - 1.0f;
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return ret;
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};
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float[] last_axis_values = { 0, 0, 0, 0, -1, -1 };
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boolean[] last_axis_buttons = { false, false, false, false, false, false }; // dpad up down left right, ltrigger, rtrigger
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public void process_axis_state(MotionEvent p_event, int p_pos) {
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int device_id = p_event.getDeviceId();
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InputDevice device = p_event.getDevice();
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float val;
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val = axis_value(p_event, device, MotionEvent.AXIS_X, p_pos);
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if (val != last_axis_values[0]) {
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last_axis_values[0] = val;
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//Log.e(TAG, String.format("axis moved! axis %d, value %f", 0, val));
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GodotLib.joyaxis(device_id, 0, val);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_Y, p_pos);
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if (val != last_axis_values[1]) {
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last_axis_values[1] = val;
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//Log.e(TAG, String.format("axis moved! axis %d, value %f", 1, val));
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GodotLib.joyaxis(device_id, 1, val);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_Z, p_pos);
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if (val != last_axis_values[2]) {
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last_axis_values[2] = val;
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//Log.e(TAG, String.format("axis moved! axis %d, value %f", 2, val));
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GodotLib.joyaxis(device_id, 2, val);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_RZ, p_pos);
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if (val != last_axis_values[3]) {
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last_axis_values[3] = val;
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//Log.e(TAG, String.format("axis moved! axis %d, value %f", 3, val));
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GodotLib.joyaxis(device_id, 3, val);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_LTRIGGER, p_pos);
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if (val != last_axis_values[4]) {
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last_axis_values[4] = val;
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if ((val != 0) != (last_axis_buttons[4])) {
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last_axis_buttons[4] = (val != 0);
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GodotLib.joybutton(device_id, 6, (val != 0));
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};
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_RTRIGGER, p_pos);
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if (val != last_axis_values[5]) {
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last_axis_values[5] = val;
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if ((val != 0) != (last_axis_buttons[5])) {
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last_axis_buttons[5] = (val != 0);
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GodotLib.joybutton(device_id, 7, (val != 0));
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};
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_HAT_Y, p_pos);
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if (last_axis_buttons[0] != (val > 0)) {
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last_axis_buttons[0] = val > 0;
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GodotLib.joybutton(device_id, 12, val > 0);
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};
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if (last_axis_buttons[1] != (val < 0)) {
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last_axis_buttons[1] = val < 0;
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GodotLib.joybutton(device_id, 13, val > 0);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_HAT_X, p_pos);
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if (last_axis_buttons[2] != (val < 0)) {
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last_axis_buttons[2] = val < 0;
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GodotLib.joybutton(device_id, 14, val < 0);
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};
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if (last_axis_buttons[3] != (val > 0)) {
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last_axis_buttons[3] = val > 0;
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GodotLib.joybutton(device_id, 15, val > 0);
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};
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};
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@Override public boolean onGenericMotionEvent(MotionEvent event) {
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if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
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// Process all historical movement samples in the batch
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final int historySize = event.getHistorySize();
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// Process the movements starting from the
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// earliest historical position in the batch
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for (int i = 0; i < historySize; i++) {
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// Process the event at historical position i
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process_axis_state(event, i);
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}
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// Process the current movement sample in the batch (position -1)
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process_axis_state(event, -1);
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return true;
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};
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return super.onGenericMotionEvent(event);
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};
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private void init(boolean translucent, int depth, int stencil) {
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this.setFocusableInTouchMode(true);
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/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
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* If we want a translucent one, we should change the surface's
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* format here, using PixelFormat.TRANSLUCENT for GL Surfaces
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* is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
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*/
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if (translucent) {
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this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
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}
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/* Setup the context factory for 2.0 rendering.
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* See ContextFactory class definition below
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*/
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setEGLContextFactory(new ContextFactory());
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/* We need to choose an EGLConfig that matches the format of
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* our surface exactly. This is going to be done in our
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* custom config chooser. See ConfigChooser class definition
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* below.
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*/
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if (use_32) {
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setEGLConfigChooser( translucent ?
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new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
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new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)) );
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} else {
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setEGLConfigChooser( translucent ?
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new ConfigChooser(8, 8, 8, 8, 16, stencil) :
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new ConfigChooser(5, 6, 5, 0, 16, stencil) );
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}
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/* Set the renderer responsible for frame rendering */
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setRenderer(new Renderer());
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}
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private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
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private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
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if (use_gl2)
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Log.w(TAG, "creating OpenGL ES 2.0 context :");
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else
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Log.w(TAG, "creating OpenGL ES 1.1 context :");
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checkEglError("Before eglCreateContext", egl);
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int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
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EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null);
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checkEglError("After eglCreateContext", egl);
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return context;
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}
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public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
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egl.eglDestroyContext(display, context);
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}
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}
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private static void checkEglError(String prompt, EGL10 egl) {
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int error;
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while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
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Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
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}
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}
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/* Fallback if 32bit View is not supported*/
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private static class FallbackConfigChooser extends ConfigChooser {
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private ConfigChooser fallback;
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public FallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, ConfigChooser fallback) {
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super(r, g, b, a, depth, stencil);
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this.fallback = fallback;
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}
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@Override
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
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EGLConfig ec = super.chooseConfig(egl, display, configs);
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if (ec == null) {
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Log.w(TAG, "Trying ConfigChooser fallback");
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ec = fallback.chooseConfig(egl, display, configs);
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use_32=false;
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}
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return ec;
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}
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}
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private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
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public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
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mRedSize = r;
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mGreenSize = g;
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mBlueSize = b;
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mAlphaSize = a;
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mDepthSize = depth;
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mStencilSize = stencil;
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}
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/* This EGL config specification is used to specify 2.0 rendering.
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* We use a minimum size of 4 bits for red/green/blue, but will
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* perform actual matching in chooseConfig() below.
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*/
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private static int EGL_OPENGL_ES2_BIT = 4;
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private static int[] s_configAttribs2 =
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{
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EGL10.EGL_RED_SIZE, 4,
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EGL10.EGL_GREEN_SIZE, 4,
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EGL10.EGL_BLUE_SIZE, 4,
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// EGL10.EGL_DEPTH_SIZE, 16,
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// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL10.EGL_NONE
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};
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private static int[] s_configAttribs =
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{
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EGL10.EGL_RED_SIZE, 4,
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EGL10.EGL_GREEN_SIZE, 4,
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EGL10.EGL_BLUE_SIZE, 4,
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// EGL10.EGL_DEPTH_SIZE, 16,
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// EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
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EGL10.EGL_NONE
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};
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
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/* Get the number of minimally matching EGL configurations
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*/
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int[] num_config = new int[1];
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egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config);
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int numConfigs = num_config[0];
|
|
|
|
if (numConfigs <= 0) {
|
|
throw new IllegalArgumentException("No configs match configSpec");
|
|
}
|
|
|
|
/* Allocate then read the array of minimally matching EGL configs
|
|
*/
|
|
EGLConfig[] configs = new EGLConfig[numConfigs];
|
|
egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config);
|
|
|
|
if (DEBUG) {
|
|
printConfigs(egl, display, configs);
|
|
}
|
|
/* Now return the "best" one
|
|
*/
|
|
return chooseConfig(egl, display, configs);
|
|
}
|
|
|
|
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
|
|
EGLConfig[] configs) {
|
|
for(EGLConfig config : configs) {
|
|
int d = findConfigAttrib(egl, display, config,
|
|
EGL10.EGL_DEPTH_SIZE, 0);
|
|
int s = findConfigAttrib(egl, display, config,
|
|
EGL10.EGL_STENCIL_SIZE, 0);
|
|
|
|
// We need at least mDepthSize and mStencilSize bits
|
|
if (d < mDepthSize || s < mStencilSize)
|
|
continue;
|
|
|
|
// We want an *exact* match for red/green/blue/alpha
|
|
int r = findConfigAttrib(egl, display, config,
|
|
EGL10.EGL_RED_SIZE, 0);
|
|
int g = findConfigAttrib(egl, display, config,
|
|
EGL10.EGL_GREEN_SIZE, 0);
|
|
int b = findConfigAttrib(egl, display, config,
|
|
EGL10.EGL_BLUE_SIZE, 0);
|
|
int a = findConfigAttrib(egl, display, config,
|
|
EGL10.EGL_ALPHA_SIZE, 0);
|
|
|
|
if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
|
|
return config;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
|
|
EGLConfig config, int attribute, int defaultValue) {
|
|
|
|
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
|
|
return mValue[0];
|
|
}
|
|
return defaultValue;
|
|
}
|
|
|
|
private void printConfigs(EGL10 egl, EGLDisplay display,
|
|
EGLConfig[] configs) {
|
|
int numConfigs = configs.length;
|
|
Log.w(TAG, String.format("%d configurations", numConfigs));
|
|
for (int i = 0; i < numConfigs; i++) {
|
|
Log.w(TAG, String.format("Configuration %d:\n", i));
|
|
printConfig(egl, display, configs[i]);
|
|
}
|
|
}
|
|
|
|
private void printConfig(EGL10 egl, EGLDisplay display,
|
|
EGLConfig config) {
|
|
int[] attributes = {
|
|
EGL10.EGL_BUFFER_SIZE,
|
|
EGL10.EGL_ALPHA_SIZE,
|
|
EGL10.EGL_BLUE_SIZE,
|
|
EGL10.EGL_GREEN_SIZE,
|
|
EGL10.EGL_RED_SIZE,
|
|
EGL10.EGL_DEPTH_SIZE,
|
|
EGL10.EGL_STENCIL_SIZE,
|
|
EGL10.EGL_CONFIG_CAVEAT,
|
|
EGL10.EGL_CONFIG_ID,
|
|
EGL10.EGL_LEVEL,
|
|
EGL10.EGL_MAX_PBUFFER_HEIGHT,
|
|
EGL10.EGL_MAX_PBUFFER_PIXELS,
|
|
EGL10.EGL_MAX_PBUFFER_WIDTH,
|
|
EGL10.EGL_NATIVE_RENDERABLE,
|
|
EGL10.EGL_NATIVE_VISUAL_ID,
|
|
EGL10.EGL_NATIVE_VISUAL_TYPE,
|
|
0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
|
|
EGL10.EGL_SAMPLES,
|
|
EGL10.EGL_SAMPLE_BUFFERS,
|
|
EGL10.EGL_SURFACE_TYPE,
|
|
EGL10.EGL_TRANSPARENT_TYPE,
|
|
EGL10.EGL_TRANSPARENT_RED_VALUE,
|
|
EGL10.EGL_TRANSPARENT_GREEN_VALUE,
|
|
EGL10.EGL_TRANSPARENT_BLUE_VALUE,
|
|
0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
|
|
0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
|
|
0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
|
|
0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
|
|
EGL10.EGL_LUMINANCE_SIZE,
|
|
EGL10.EGL_ALPHA_MASK_SIZE,
|
|
EGL10.EGL_COLOR_BUFFER_TYPE,
|
|
EGL10.EGL_RENDERABLE_TYPE,
|
|
0x3042 // EGL10.EGL_CONFORMANT
|
|
};
|
|
String[] names = {
|
|
"EGL_BUFFER_SIZE",
|
|
"EGL_ALPHA_SIZE",
|
|
"EGL_BLUE_SIZE",
|
|
"EGL_GREEN_SIZE",
|
|
"EGL_RED_SIZE",
|
|
"EGL_DEPTH_SIZE",
|
|
"EGL_STENCIL_SIZE",
|
|
"EGL_CONFIG_CAVEAT",
|
|
"EGL_CONFIG_ID",
|
|
"EGL_LEVEL",
|
|
"EGL_MAX_PBUFFER_HEIGHT",
|
|
"EGL_MAX_PBUFFER_PIXELS",
|
|
"EGL_MAX_PBUFFER_WIDTH",
|
|
"EGL_NATIVE_RENDERABLE",
|
|
"EGL_NATIVE_VISUAL_ID",
|
|
"EGL_NATIVE_VISUAL_TYPE",
|
|
"EGL_PRESERVED_RESOURCES",
|
|
"EGL_SAMPLES",
|
|
"EGL_SAMPLE_BUFFERS",
|
|
"EGL_SURFACE_TYPE",
|
|
"EGL_TRANSPARENT_TYPE",
|
|
"EGL_TRANSPARENT_RED_VALUE",
|
|
"EGL_TRANSPARENT_GREEN_VALUE",
|
|
"EGL_TRANSPARENT_BLUE_VALUE",
|
|
"EGL_BIND_TO_TEXTURE_RGB",
|
|
"EGL_BIND_TO_TEXTURE_RGBA",
|
|
"EGL_MIN_SWAP_INTERVAL",
|
|
"EGL_MAX_SWAP_INTERVAL",
|
|
"EGL_LUMINANCE_SIZE",
|
|
"EGL_ALPHA_MASK_SIZE",
|
|
"EGL_COLOR_BUFFER_TYPE",
|
|
"EGL_RENDERABLE_TYPE",
|
|
"EGL_CONFORMANT"
|
|
};
|
|
int[] value = new int[1];
|
|
for (int i = 0; i < attributes.length; i++) {
|
|
int attribute = attributes[i];
|
|
String name = names[i];
|
|
if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
|
|
Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
|
|
} else {
|
|
// Log.w(TAG, String.format(" %s: failed\n", name));
|
|
while (egl.eglGetError() != EGL10.EGL_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Subclasses can adjust these values:
|
|
protected int mRedSize;
|
|
protected int mGreenSize;
|
|
protected int mBlueSize;
|
|
protected int mAlphaSize;
|
|
protected int mDepthSize;
|
|
protected int mStencilSize;
|
|
private int[] mValue = new int[1];
|
|
}
|
|
|
|
private static class Renderer implements GLSurfaceView.Renderer {
|
|
|
|
|
|
public void onDrawFrame(GL10 gl) {
|
|
GodotLib.step();
|
|
for(int i=0;i<Godot.singleton_count;i++) {
|
|
Godot.singletons[i].onGLDrawFrame(gl);
|
|
}
|
|
}
|
|
|
|
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
|
|
|
GodotLib.resize(width, height,!firsttime);
|
|
firsttime=false;
|
|
for(int i=0;i<Godot.singleton_count;i++) {
|
|
Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
|
|
}
|
|
}
|
|
|
|
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
|
GodotLib.newcontext(use_32);
|
|
}
|
|
}
|
|
}
|