godot/platform/osx
Rémi Verschelde b33fd415da
OSX: Remove tmp .app folder instead of moving to trash
Fixes #42232.

And fixes memory leak with use of DirAccess, and harmonize the use of
the sanitized pkg name.

(cherry picked from commits 707a62783b
and 02d228554b)
2020-12-09 11:22:04 +01:00
..
export OSX: Remove tmp .app folder instead of moving to trash 2020-12-09 11:22:04 +01:00
crash_handler_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
crash_handler_osx.mm Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Remove unnecessary $LINK overrides 2020-11-26 09:38:45 +01:00
dir_access_osx.h Hides special folders in FileDialog for macOS 2020-09-29 13:57:58 +02:00
dir_access_osx.mm Hides special folders in FileDialog for macOS 2020-09-29 13:57:58 +02:00
godot_main_osx.mm [macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
joypad_osx.cpp Update OSX GUID to SDL uid conversion. 2020-06-04 12:09:40 +02:00
joypad_osx.h Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina. 2020-03-06 23:51:26 +01:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h [3.2] Add window click-through support. 2020-09-17 12:36:01 +03:00
os_osx.mm Fix focus loss on macOS. 2020-11-19 11:55:25 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-11 15:12:01 +01:00
semaphore_osx.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
semaphore_osx.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00