godot/servers
2015-03-21 00:43:33 -03:00
..
audio 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
physics -CCD in 3D physics was not working (code was not even there!) re-added, fixes 1067 2015-01-05 23:00:35 -03:00
physics_2d Area2D can now detect overlap with other areas 2015-03-17 00:45:25 -03:00
spatial_sound Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
spatial_sound_2d Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
visual signed distance field font support 2015-03-21 00:43:33 -03:00
audio_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_server.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
physics_2d_server.cpp -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
physics_2d_server.h Area2D can now detect overlap with other areas 2015-03-17 00:45:25 -03:00
physics_server.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
physics_server.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
register_server_types.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
register_server_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
spatial_sound_2d_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_2d_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_server.cpp Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
visual_server.h signed distance field font support 2015-03-21 00:43:33 -03:00