Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.
150 lines
4.2 KiB
C++
150 lines
4.2 KiB
C++
/*************************************************************************/
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/* file_access_buffered_fa.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILE_ACCESS_BUFFERED_FA_H
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#define FILE_ACCESS_BUFFERED_FA_H
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#include "core/io/file_access_buffered.h"
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template <class T>
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class FileAccessBufferedFA : public FileAccessBuffered {
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T f;
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int read_data_block(int p_offset, int p_size, uint8_t *p_dest = 0) const {
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ERR_FAIL_COND_V(!f.is_open(), -1);
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((T *)&f)->seek(p_offset);
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if (p_dest) {
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f.get_buffer(p_dest, p_size);
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return p_size;
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} else {
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cache.offset = p_offset;
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cache.buffer.resize(p_size);
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// on dvector
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//PoolVector<uint8_t>::Write write = cache.buffer.write();
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//f.get_buffer(write.ptr(), p_size);
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// on vector
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f.get_buffer(cache.buffer.ptr(), p_size);
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return p_size;
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};
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};
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static FileAccess *create() {
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return memnew(FileAccessBufferedFA<T>());
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};
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protected:
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virtual void _set_access_type(AccessType p_access) {
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f._set_access_type(p_access);
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FileAccessBuffered::_set_access_type(p_access);
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};
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public:
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void flush() {
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f.flush();
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};
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void store_8(uint8_t p_dest) {
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f.store_8(p_dest);
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};
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void store_buffer(const uint8_t *p_src, int p_length) {
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f.store_buffer(p_src, p_length);
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};
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bool file_exists(const String &p_name) {
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return f.file_exists(p_name);
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};
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Error _open(const String &p_path, int p_mode_flags) {
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close();
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Error ret = f._open(p_path, p_mode_flags);
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if (ret != OK)
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return ret;
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//ERR_FAIL_COND_V( ret != OK, ret );
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file.size = f.get_len();
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file.offset = 0;
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file.open = true;
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file.name = p_path;
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file.access_flags = p_mode_flags;
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cache.buffer.resize(0);
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cache.offset = 0;
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return set_error(OK);
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};
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void close() {
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f.close();
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file.offset = 0;
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file.size = 0;
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file.open = false;
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file.name = "";
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cache.buffer.resize(0);
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cache.offset = 0;
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set_error(OK);
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};
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/*
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static void make_default() {
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FileAccess::create_func = FileAccessBufferedFA<T>::create;
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};
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*/
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virtual uint64_t _get_modified_time(const String &p_file) {
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return f._get_modified_time(p_file);
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}
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FileAccessBufferedFA(){
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};
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};
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#endif // FILE_ACCESS_BUFFERED_FA_H
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