- Fix Embree runtime when using MinGW (patch by @RandomShaper). - Fix baking of lightmaps on GridMaps. - Fix some GLSL errors. - Fix overflow in the number of shader variants (GLES2). |
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.. | ||
config.py | ||
godot_update_embree.py | ||
lightmap_raycaster.cpp | ||
lightmap_raycaster.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |