godot/platform
Pedro J. Estébanez 40f4d3cf0f Add embedded PCK option to PC platforms
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.

The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
..
android Fix some keyboards not working with Android 2019-06-21 12:57:33 +01:00
haiku Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
iphone Allow '-' character in iOS reverse DNS identifiers dissallow underscores. 2019-06-25 11:46:43 +01:00
javascript Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
osx Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
server Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
uwp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
windows Add embedded PCK option to PC platforms 2019-07-03 21:58:12 +02:00
x11 Add embedded PCK option to PC platforms 2019-07-03 21:58:12 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00