For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
41 lines
1.7 KiB
XML
41 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectRecord" inherits="AudioEffect" version="3.4">
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<brief_description>
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Audio effect used for recording sound from a microphone.
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</brief_description>
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<description>
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Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample.
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</description>
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<tutorials>
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<link title="Recording with microphone">https://docs.godotengine.org/en/3.3/tutorials/audio/recording_with_microphone.html</link>
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<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
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</tutorials>
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<methods>
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<method name="get_recording" qualifiers="const">
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<return type="AudioStreamSample" />
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<description>
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Returns the recorded sample.
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</description>
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</method>
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<method name="is_recording_active" qualifiers="const">
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<return type="bool" />
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<description>
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Returns whether the recording is active or not.
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</description>
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</method>
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<method name="set_recording_active">
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<return type="void" />
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<argument index="0" name="record" type="bool" />
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<description>
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If [code]true[/code], the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.
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</description>
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</method>
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</methods>
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<members>
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<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="1">
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Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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