godot/editor/import
reduz 77a045e902 Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
..
atlas_import_failed.xpm
collada.cpp Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
collada.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_import_collada.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
editor_import_collada.h Add override keywords. 2020-07-10 13:56:54 +01:00
editor_import_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_import_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
editor_scene_importer_gltf.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
editor_scene_importer_gltf.h Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_bitmask.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_bitmask.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv.cpp
resource_importer_csv.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_csv_translation.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_image.cpp
resource_importer_image.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_layered_texture.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
resource_importer_layered_texture.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_obj.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_obj.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_scene.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_scene.h Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_texture.cpp Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 2020-12-10 23:14:04 +01:00
resource_importer_texture.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_texture_atlas.cpp Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv 2020-11-21 02:42:29 -05:00
resource_importer_texture_atlas.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_wav.cpp
resource_importer_wav.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub