42513f2f47
Implement mouse Move touch to inputManager Change to use android/input.h
107 lines
4 KiB
Java
107 lines
4 KiB
Java
/*************************************************************************/
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/* GodotGestureHandler.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot.input;
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import org.godotengine.godot.GodotLib;
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import org.godotengine.godot.GodotRenderView;
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import android.view.GestureDetector;
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import android.view.MotionEvent;
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/**
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* Handles gesture input related events for the {@link GodotRenderView} view.
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* https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
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*/
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public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
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private final GodotRenderView mRenderView;
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public GodotGestureHandler(GodotRenderView godotView) {
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mRenderView = godotView;
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}
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private void queueEvent(Runnable task) {
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mRenderView.queueOnRenderThread(task);
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}
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@Override
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public boolean onDown(MotionEvent event) {
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super.onDown(event);
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//Log.i("GodotGesture", "onDown");
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return true;
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}
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@Override
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public boolean onSingleTapConfirmed(MotionEvent event) {
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super.onSingleTapConfirmed(event);
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return true;
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}
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@Override
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public void onLongPress(MotionEvent event) {
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//Log.i("GodotGesture", "onLongPress");
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}
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@Override
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public boolean onDoubleTap(MotionEvent event) {
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//Log.i("GodotGesture", "onDoubleTap");
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final int x = Math.round(event.getX());
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final int y = Math.round(event.getY());
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final int buttonMask = event.getButtonState();
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.doubleTap(buttonMask, x, y);
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}
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});
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return true;
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}
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@Override
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public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
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//Log.i("GodotGesture", "onScroll");
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final int x = Math.round(distanceX);
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final int y = Math.round(distanceY);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.scroll(x, y);
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}
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});
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return true;
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}
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@Override
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public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
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//Log.i("GodotGesture", "onFling");
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return true;
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}
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}
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