godot/thirdparty/bullet/BulletDynamics/Dynamics
Marcel Admiraal 5d8b0649be Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.

Include patch applied to Bullet master to enable dampings greater than 1.
2020-05-27 17:53:43 +01:00
..
btActionInterface.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btDiscreteDynamicsWorld.cpp bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
btDiscreteDynamicsWorld.h bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
btDiscreteDynamicsWorldMt.cpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btDiscreteDynamicsWorldMt.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btDynamicsWorld.h bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
btRigidBody.cpp Apply old method for linear & angular damping in Bullet, in order to 2020-05-27 17:53:43 +01:00
btRigidBody.h bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
btSimpleDynamicsWorld.cpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btSimpleDynamicsWorld.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btSimulationIslandManagerMt.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btSimulationIslandManagerMt.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00