godot/doc/classes/RDUniform.xml
Aaron Franke 19bdd01438
Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00

40 lines
950 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDUniform" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_id">
<return type="void">
</return>
<argument index="0" name="id" type="RID">
</argument>
<description>
</description>
</method>
<method name="clear_ids">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_ids" qualifiers="const">
<return type="Array">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="binding" type="int" setter="set_binding" getter="get_binding" default="0">
</member>
<member name="uniform_type" type="int" setter="set_uniform_type" getter="get_uniform_type" enum="RenderingDevice.UniformType" default="3">
</member>
</members>
<constants>
</constants>
</class>