godot/modules/mobile_vr
Rémi Verschelde 4226d56ca9 Style: Enable clang-format on GLSL shaders
As of clang-format 6.0.1, putting the `/* clang-format off */` hint
around our "invalid" `[vertex]` and `[shader]` statements isn't enough
to prevent a bogus indent of the next comments and first valid statement,
so we need to enclose that first valid statement in the unformatted chunk.
2018-08-27 07:34:14 +02:00
..
doc_classes doc: Remove status from hardcoded version string 2018-02-27 13:40:49 +01:00
shaders Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
config.py Reenabled module and fixed missing const 2018-07-27 18:43:50 +10:00
mobile_vr_interface.cpp Delay initialising lens distortion shader so GLES2 doesn't crash 2018-08-16 20:42:47 +10:00
mobile_vr_interface.h Delay initialising lens distortion shader so GLES2 doesn't crash 2018-08-16 20:42:47 +10:00
register_types.cpp Reenabled module and fixed missing const 2018-07-27 18:43:50 +10:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub reintroduce generic mobile vr interface 2017-09-28 22:44:41 +10:00