godot/scene
Hugo Locurcio 42d13e29e2
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 08:57:48 +02:00
..
2d Joint2D: Use boolean instead of warning string for validity test 2021-10-07 14:18:44 -03:00
3d Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
animation GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
audio Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
main Add a warning for Timer nodes with very low wait times 2021-10-09 08:57:48 +02:00
resources Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
register_scene_types.cpp Merge pull request #53354 from reduz/remove-clipped-camera 2021-10-04 17:19:15 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00