godot/platform/android
Rémi Verschelde 42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
..
api Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
export clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
java clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
plugin Refactor Android platform export structure. 2021-09-09 10:48:29 -07:00
android_input_handler.cpp [android] Fixed wrong button mask for right click 2021-08-16 18:41:20 +02:00
android_input_handler.h Switch to input buffering on Android 2021-08-08 13:41:27 +02:00
android_keys_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
android_keys_utils.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
audio_driver_opensl.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
audio_driver_opensl.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
detect.py SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 12:54:16 +02:00
dir_access_jandroid.cpp Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
dir_access_jandroid.h Add symlink API to the DirAccess (on macOS and Linux). 2021-05-22 17:36:16 +03:00
file_access_android.cpp Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
file_access_android.h Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
java_class_wrapper.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
java_godot_io_wrapper.cpp Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
java_godot_io_wrapper.h Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
java_godot_lib_jni.cpp Use SafeNumeric for Android JNI step 2021-08-13 02:48:58 +02:00
java_godot_lib_jni.h Remove unused AudioDriverAndroid from Android 2021-06-10 08:31:23 +01:00
java_godot_wrapper.cpp Fixes on android: 2021-04-06 22:02:10 +02:00
java_godot_wrapper.h Leverage java annotations to simplify the logic used to register the Godot plugin methods. 2021-03-16 01:20:43 -07:00
jni_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
jni_utils.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
logo.png Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
net_socket_android.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
net_socket_android.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
os_android.cpp Window transparency support on Android 2021-09-15 10:41:08 -07:00
os_android.h Window transparency support on Android 2021-09-15 10:41:08 -07:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_android.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_android.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Switch to input buffering on Android 2021-08-08 13:41:27 +02:00
string_android.h Modernize Thread 2021-02-18 11:58:08 +01:00
thread_jandroid.cpp Fixes on android: 2021-04-06 22:02:10 +02:00
thread_jandroid.h Modernize Thread 2021-02-18 11:58:08 +01:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.