Ensures that the Project Settings are saved only if the list of singletons actually changed.
408 lines
13 KiB
C++
408 lines
13 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "gdnative/gdnative.h"
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#include "gdnative.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "arvr/register_types.h"
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#include "nativescript/register_types.h"
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#include "pluginscript/register_types.h"
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#include "core/engine.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "gd_native_library_editor.h"
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// Class used to discover singleton gdnative files
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static void actual_discoverer_handler();
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class GDNativeSingletonDiscover : public Object {
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// GDCLASS(GDNativeSingletonDiscover, Object)
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virtual String get_class() const {
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// okay, this is a really dirty hack.
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// We're overriding get_class so we can connect it to a signal
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// This works because get_class is a virtual method, so we don't
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// need to register a new class to ClassDB just for this one
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// little signal.
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actual_discoverer_handler();
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return "Object";
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}
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};
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static Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
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Set<String> file_paths;
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// check children
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for (int i = 0; i < p_dir->get_file_count(); i++) {
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String file_name = p_dir->get_file(i);
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String file_type = p_dir->get_file_type(i);
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if (file_type != "GDNativeLibrary") {
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continue;
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}
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Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
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if (lib.is_valid() && lib->is_singleton()) {
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file_paths.insert(p_dir->get_file_path(i));
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}
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}
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// check subdirectories
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for (int i = 0; i < p_dir->get_subdir_count(); i++) {
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Set<String> paths = get_gdnative_singletons(p_dir->get_subdir(i));
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for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
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file_paths.insert(E->get());
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}
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}
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return file_paths;
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}
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static void actual_discoverer_handler() {
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EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
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Set<String> file_paths = get_gdnative_singletons(dir);
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bool changed = false;
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Array current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
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Array files;
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files.resize(file_paths.size());
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int i = 0;
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for (Set<String>::Element *E = file_paths.front(); E; i++, E = E->next()) {
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if (!current_files.has(E->get())) {
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changed = true;
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}
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files.set(i, E->get());
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}
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// Check for removed files
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if (!changed) {
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for (int i = 0; i < current_files.size(); i++) {
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if (!file_paths.has(current_files[i])) {
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changed = true;
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break;
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}
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}
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}
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if (changed) {
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ProjectSettings::get_singleton()->set("gdnative/singletons", files);
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ProjectSettings::get_singleton()->save();
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}
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}
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static GDNativeSingletonDiscover *discoverer = NULL;
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class GDNativeExportPlugin : public EditorExportPlugin {
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protected:
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virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
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};
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struct LibrarySymbol {
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char *name;
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bool is_required;
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};
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void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
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if (p_type != "GDNativeLibrary") {
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return;
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}
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Ref<GDNativeLibrary> lib = ResourceLoader::load(p_path);
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if (lib.is_null()) {
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return;
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}
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Ref<ConfigFile> config = lib->get_config_file();
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{
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List<String> entry_keys;
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config->get_section_keys("entry", &entry_keys);
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for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) {
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String key = E->get();
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Vector<String> tags = key.split(".");
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bool skip = false;
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for (int i = 0; i < tags.size(); i++) {
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bool has_feature = p_features.has(tags[i]);
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if (!has_feature) {
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skip = true;
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break;
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}
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}
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if (skip) {
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continue;
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}
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String entry_lib_path = config->get_value("entry", key);
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add_shared_object(entry_lib_path, tags);
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}
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}
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{
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List<String> dependency_keys;
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config->get_section_keys("dependencies", &dependency_keys);
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for (List<String>::Element *E = dependency_keys.front(); E; E = E->next()) {
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String key = E->get();
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Vector<String> tags = key.split(".");
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bool skip = false;
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for (int i = 0; i < tags.size(); i++) {
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bool has_feature = p_features.has(tags[i]);
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if (!has_feature) {
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skip = true;
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break;
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}
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}
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if (skip) {
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continue;
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}
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Vector<String> dependency_paths = config->get_value("dependencies", key);
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for (int i = 0; i < dependency_paths.size(); i++) {
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add_shared_object(dependency_paths[i], tags);
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}
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}
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}
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if (p_features.has("iOS")) {
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// Register symbols in the "fake" dynamic lookup table, because dlsym does not work well on iOS.
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LibrarySymbol expected_symbols[] = {
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{ "gdnative_init", true },
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{ "gdnative_terminate", false },
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{ "nativescript_init", false },
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{ "nativescript_frame", false },
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{ "nativescript_thread_enter", false },
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{ "nativescript_thread_exit", false },
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{ "gdnative_singleton", false }
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};
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String declare_pattern = "extern \"C\" void $name(void)$weak;\n";
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String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
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"extern void add_ios_init_callback(void (*cb)());\n";
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String linker_flags = "";
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for (int i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
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String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
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String code = declare_pattern.replace("$name", full_name);
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code = code.replace("$weak", expected_symbols[i].is_required ? "" : " __attribute__((weak))");
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additional_code += code;
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if (!expected_symbols[i].is_required) {
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if (linker_flags.length() > 0) {
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linker_flags += " ";
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}
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linker_flags += "-Wl,-U,_" + full_name;
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}
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}
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additional_code += String("void $prefixinit() {\n").replace("$prefix", lib->get_symbol_prefix());
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String register_pattern = " if (&$name) register_dynamic_symbol((char *)\"$name\", (void *)$name);\n";
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for (int i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
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String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
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additional_code += register_pattern.replace("$name", full_name);
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}
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additional_code += "}\n";
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additional_code += String("struct $prefixstruct {$prefixstruct() {add_ios_init_callback($prefixinit);}};\n").replace("$prefix", lib->get_symbol_prefix());
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additional_code += String("$prefixstruct $prefixstruct_instance;\n").replace("$prefix", lib->get_symbol_prefix());
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add_ios_cpp_code(additional_code);
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add_ios_linker_flags(linker_flags);
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}
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}
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static void editor_init_callback() {
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GDNativeLibraryEditor *library_editor = memnew(GDNativeLibraryEditor);
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library_editor->set_name(TTR("GDNative"));
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ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(library_editor);
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discoverer = memnew(GDNativeSingletonDiscover);
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EditorFileSystem::get_singleton()->connect("filesystem_changed", discoverer, "get_class");
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Ref<GDNativeExportPlugin> export_plugin;
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export_plugin.instance();
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EditorExport::get_singleton()->add_export_plugin(export_plugin);
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}
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#endif
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static godot_variant cb_standard_varcall(void *p_procedure_handle, godot_array *p_args) {
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godot_gdnative_procedure_fn proc;
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proc = (godot_gdnative_procedure_fn)p_procedure_handle;
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return proc(p_args);
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}
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GDNativeCallRegistry *GDNativeCallRegistry::singleton;
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Vector<Ref<GDNative> > singleton_gdnatives;
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GDNativeLibraryResourceLoader *resource_loader_gdnlib = NULL;
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GDNativeLibraryResourceSaver *resource_saver_gdnlib = NULL;
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void register_gdnative_types() {
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#ifdef TOOLS_ENABLED
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EditorNode::add_init_callback(editor_init_callback);
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#endif
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ClassDB::register_class<GDNativeLibrary>();
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ClassDB::register_class<GDNative>();
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resource_loader_gdnlib = memnew(GDNativeLibraryResourceLoader);
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resource_saver_gdnlib = memnew(GDNativeLibraryResourceSaver);
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ResourceLoader::add_resource_format_loader(resource_loader_gdnlib);
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ResourceSaver::add_resource_format_saver(resource_saver_gdnlib);
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GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
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GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
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register_arvr_types();
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register_nativescript_types();
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register_pluginscript_types();
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// run singletons
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Array singletons = Array();
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if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
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singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
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}
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singleton_gdnatives.resize(singletons.size());
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for (int i = 0; i < singletons.size(); i++) {
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String path = singletons[i];
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Ref<GDNativeLibrary> lib = ResourceLoader::load(path);
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singleton_gdnatives[i].instance();
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singleton_gdnatives[i]->set_library(lib);
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if (!singleton_gdnatives[i]->initialize()) {
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// Can't initialize. Don't make a native_call then
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continue;
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}
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void *proc_ptr;
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Error err = singleton_gdnatives[i]->get_symbol(
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lib->get_symbol_prefix() + "gdnative_singleton",
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proc_ptr);
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if (err != OK) {
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ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton_gdnatives[i]->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
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} else {
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((void (*)())proc_ptr)();
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}
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}
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}
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void unregister_gdnative_types() {
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for (int i = 0; i < singleton_gdnatives.size(); i++) {
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if (singleton_gdnatives[i].is_null()) {
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continue;
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}
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if (!singleton_gdnatives[i]->is_initialized()) {
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continue;
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}
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singleton_gdnatives[i]->terminate();
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}
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singleton_gdnatives.clear();
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unregister_pluginscript_types();
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unregister_nativescript_types();
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unregister_arvr_types();
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memdelete(GDNativeCallRegistry::singleton);
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() && discoverer != NULL) {
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memdelete(discoverer);
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}
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#endif
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memdelete(resource_loader_gdnlib);
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memdelete(resource_saver_gdnlib);
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// This is for printing out the sizes of the core types
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/*
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print_line(String("array:\t") + itos(sizeof(Array)));
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print_line(String("basis:\t") + itos(sizeof(Basis)));
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print_line(String("color:\t") + itos(sizeof(Color)));
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print_line(String("dict:\t" ) + itos(sizeof(Dictionary)));
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print_line(String("node_path:\t") + itos(sizeof(NodePath)));
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print_line(String("plane:\t") + itos(sizeof(Plane)));
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print_line(String("poolarray:\t") + itos(sizeof(PoolByteArray)));
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print_line(String("quat:\t") + itos(sizeof(Quat)));
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print_line(String("rect2:\t") + itos(sizeof(Rect2)));
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print_line(String("aabb:\t") + itos(sizeof(AABB)));
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print_line(String("rid:\t") + itos(sizeof(RID)));
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print_line(String("string:\t") + itos(sizeof(String)));
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print_line(String("transform:\t") + itos(sizeof(Transform)));
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print_line(String("transfo2D:\t") + itos(sizeof(Transform2D)));
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print_line(String("variant:\t") + itos(sizeof(Variant)));
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print_line(String("vector2:\t") + itos(sizeof(Vector2)));
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print_line(String("vector3:\t") + itos(sizeof(Vector3)));
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*/
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}
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