Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile().
77 lines
3.3 KiB
C++
77 lines
3.3 KiB
C++
/*************************************************************************/
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/* javascript_main.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "emscripten.h"
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#include "io/resource_loader.h"
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#include "main/main.h"
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#include "os_javascript.h"
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OS_JavaScript *os = NULL;
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static void main_loop() {
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os->main_loop_iterate();
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}
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extern "C" void main_after_fs_sync(char *p_idbfs_err) {
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String idbfs_err = String::utf8(p_idbfs_err);
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if (!idbfs_err.empty()) {
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print_line("IndexedDB not available: " + idbfs_err);
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}
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os->set_idbfs_available(idbfs_err.empty());
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// Ease up compatibility
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ResourceLoader::set_abort_on_missing_resources(false);
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Main::start();
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os->main_loop_begin();
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emscripten_set_main_loop(main_loop, 0, false);
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}
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int main(int argc, char *argv[]) {
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printf("let it go dude!\n");
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// sync from persistent state into memory and then
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// run the 'main_after_fs_sync' function
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/* clang-format off */
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EM_ASM(
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FS.mkdir('/userfs');
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FS.mount(IDBFS, {}, '/userfs');
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FS.syncfs(true, function(err) {
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Module['ccall']('main_after_fs_sync', null, ['string'], [err ? err.message : ""])
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});
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);
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/* clang-format on */
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os = new OS_JavaScript(argv[0], NULL);
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Error err = Main::setup(argv[0], argc - 1, &argv[1]);
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return 0;
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// continued async in main_after_fs_sync() from syncfs() callback
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}
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