godot/editor/plugins/item_list_editor_plugin.h
2021-09-24 14:56:46 +02:00

251 lines
9.9 KiB
C++

/*************************************************************************/
/* item_list_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ITEM_LIST_EDITOR_PLUGIN_H
#define ITEM_LIST_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
class ItemListPlugin : public Object {
GDCLASS(ItemListPlugin, Object);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
enum Flags {
FLAG_ICON = 1,
FLAG_CHECKABLE = 2,
FLAG_ID = 4,
FLAG_ENABLE = 8,
FLAG_SEPARATOR = 16
};
virtual void set_object(Object *p_object) = 0;
virtual bool handles(Object *p_object) const = 0;
virtual int get_flags() const = 0;
virtual void set_item_text(int p_idx, const String &p_text) {}
virtual String get_item_text(int p_idx) const { return ""; };
virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) {}
virtual Ref<Texture2D> get_item_icon(int p_idx) const { return Ref<Texture2D>(); };
virtual void set_item_checkable(int p_idx, bool p_check) {}
virtual void set_item_radio_checkable(int p_idx, bool p_check) {}
virtual bool is_item_checkable(int p_idx) const { return false; };
virtual bool is_item_radio_checkable(int p_idx) const { return false; };
virtual void set_item_checked(int p_idx, bool p_checked) {}
virtual bool is_item_checked(int p_idx) const { return false; };
virtual void set_item_enabled(int p_idx, int p_enabled) {}
virtual bool is_item_enabled(int p_idx) const { return false; };
virtual void set_item_id(int p_idx, int p_id) {}
virtual int get_item_id(int p_idx) const { return -1; };
virtual void set_item_separator(int p_idx, bool p_separator) {}
virtual bool is_item_separator(int p_idx) const { return false; };
virtual void add_item() = 0;
virtual int get_item_count() const = 0;
virtual void erase(int p_idx) = 0;
ItemListPlugin() {}
};
///////////////////////////////////////////////////////////////
class ItemListOptionButtonPlugin : public ItemListPlugin {
GDCLASS(ItemListOptionButtonPlugin, ItemListPlugin);
OptionButton *ob;
public:
virtual void set_object(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual int get_flags() const override;
virtual void set_item_text(int p_idx, const String &p_text) override { ob->set_item_text(p_idx, p_text); }
virtual String get_item_text(int p_idx) const override { return ob->get_item_text(p_idx); }
virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) override { ob->set_item_icon(p_idx, p_tex); }
virtual Ref<Texture2D> get_item_icon(int p_idx) const override { return ob->get_item_icon(p_idx); }
virtual void set_item_enabled(int p_idx, int p_enabled) override { ob->set_item_disabled(p_idx, !p_enabled); }
virtual bool is_item_enabled(int p_idx) const override { return !ob->is_item_disabled(p_idx); }
virtual void set_item_id(int p_idx, int p_id) override { ob->set_item_id(p_idx, p_id); }
virtual int get_item_id(int p_idx) const override { return ob->get_item_id(p_idx); }
virtual void add_item() override;
virtual int get_item_count() const override;
virtual void erase(int p_idx) override;
ItemListOptionButtonPlugin();
};
class ItemListPopupMenuPlugin : public ItemListPlugin {
GDCLASS(ItemListPopupMenuPlugin, ItemListPlugin);
PopupMenu *pp;
public:
virtual void set_object(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual int get_flags() const override;
virtual void set_item_text(int p_idx, const String &p_text) override { pp->set_item_text(p_idx, p_text); }
virtual String get_item_text(int p_idx) const override { return pp->get_item_text(p_idx); }
virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) override { pp->set_item_icon(p_idx, p_tex); }
virtual Ref<Texture2D> get_item_icon(int p_idx) const override { return pp->get_item_icon(p_idx); }
virtual void set_item_checkable(int p_idx, bool p_check) override { pp->set_item_as_checkable(p_idx, p_check); }
virtual void set_item_radio_checkable(int p_idx, bool p_check) override { pp->set_item_as_radio_checkable(p_idx, p_check); }
virtual bool is_item_checkable(int p_idx) const override { return pp->is_item_checkable(p_idx); }
virtual bool is_item_radio_checkable(int p_idx) const override { return pp->is_item_radio_checkable(p_idx); }
virtual void set_item_checked(int p_idx, bool p_checked) override { pp->set_item_checked(p_idx, p_checked); }
virtual bool is_item_checked(int p_idx) const override { return pp->is_item_checked(p_idx); }
virtual void set_item_enabled(int p_idx, int p_enabled) override { pp->set_item_disabled(p_idx, !p_enabled); }
virtual bool is_item_enabled(int p_idx) const override { return !pp->is_item_disabled(p_idx); }
virtual void set_item_id(int p_idx, int p_id) override { pp->set_item_id(p_idx, p_id); }
virtual int get_item_id(int p_idx) const override { return pp->get_item_id(p_idx); }
virtual void set_item_separator(int p_idx, bool p_separator) override { pp->set_item_as_separator(p_idx, p_separator); }
virtual bool is_item_separator(int p_idx) const override { return pp->is_item_separator(p_idx); }
virtual void add_item() override;
virtual int get_item_count() const override;
virtual void erase(int p_idx) override;
ItemListPopupMenuPlugin();
};
///////////////////////////////////////////////////////////////
class ItemListItemListPlugin : public ItemListPlugin {
GDCLASS(ItemListItemListPlugin, ItemListPlugin);
ItemList *pp;
public:
virtual void set_object(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual int get_flags() const override;
virtual void set_item_text(int p_idx, const String &p_text) override { pp->set_item_text(p_idx, p_text); }
virtual String get_item_text(int p_idx) const override { return pp->get_item_text(p_idx); }
virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) override { pp->set_item_icon(p_idx, p_tex); }
virtual Ref<Texture2D> get_item_icon(int p_idx) const override { return pp->get_item_icon(p_idx); }
virtual void set_item_enabled(int p_idx, int p_enabled) override { pp->set_item_disabled(p_idx, !p_enabled); }
virtual bool is_item_enabled(int p_idx) const override { return !pp->is_item_disabled(p_idx); }
virtual void add_item() override;
virtual int get_item_count() const override;
virtual void erase(int p_idx) override;
ItemListItemListPlugin();
};
///////////////////////////////////////////////////////////////
class ItemListEditor : public HBoxContainer {
GDCLASS(ItemListEditor, HBoxContainer);
Node *item_list;
Button *toolbar_button;
AcceptDialog *dialog;
EditorInspector *property_editor;
Tree *tree;
Button *add_button;
Button *del_button;
Button *clear_button;
int selected_idx;
Vector<ItemListPlugin *> item_plugins;
void _edit_items();
void _add_pressed();
void _delete_pressed();
void _clear_pressed();
void _node_removed(Node *p_node);
protected:
void _notification(int p_notification);
static void _bind_methods();
public:
void edit(Node *p_item_list);
bool handles(Object *p_object) const;
void add_plugin(ItemListPlugin *p_plugin) { item_plugins.push_back(p_plugin); }
ItemListEditor();
~ItemListEditor();
};
class ItemListEditorPlugin : public EditorPlugin {
GDCLASS(ItemListEditorPlugin, EditorPlugin);
ItemListEditor *item_list_editor;
EditorNode *editor;
public:
virtual String get_name() const override { return "ItemList"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
ItemListEditorPlugin(EditorNode *p_node);
~ItemListEditorPlugin();
};
#endif // ITEM_LIST_EDITOR_PLUGIN_H