godot/demos/gui/translation/main.gd
2015-05-11 22:34:29 -03:00

43 lines
751 B
GDScript

extends Panel
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initialization here
pass
func _goto_scene():
var s = load("res://controls.scn")
var si = s.instance()
get_parent().add_child(si)
queue_free()
pass
func _on_system_pressed():
#will autodetect based on system, then fall back
#to english if not found
_goto_scene()
#NOTE: Changling locale will not change the text in the controls,
# The scene must be reloaded for changes to take effect.
func _on_english_pressed():
TranslationServer.set_locale("en")
_goto_scene()
func _on_spanish_pressed():
TranslationServer.set_locale("es")
_goto_scene()
func _on_japanese_pressed():
TranslationServer.set_locale("ja")
_goto_scene()