godot/scene/resources/volume.h
2015-04-18 14:38:54 -03:00

86 lines
3.9 KiB
C++

/*************************************************************************/
/* volume.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VOLUME_H
#define VOLUME_H
#include "resource.h"
#if 0
#include "servers/physics_server.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Volume : public Resource {
OBJ_TYPE( Volume, Resource );
RID volume;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
enum ShapeType {
SHAPE_PLANE = PhysicsServer::SHAPE_PLANE, ///< plane:"plane"
SHAPE_SPHERE = PhysicsServer::SHAPE_SPHERE, ///< float:"radius"
SHAPE_BOX = PhysicsServer::SHAPE_BOX, ///< vec3:"extents"
SHAPE_CYLINDER = PhysicsServer::SHAPE_CYLINDER, ///< dict(float:"radius", float:"height"):cylinder
SHAPE_CAPSULE = PhysicsServer::SHAPE_CAPSULE, ///< dict(float:"radius", float:"height"):capsule
SHAPE_CONVEX_POLYGON = PhysicsServer::SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
SHAPE_CONCAVE_POLYGON = PhysicsServer::SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles"
};
void add_shape(ShapeType p_shape_type, const Variant& p_data, const Transform& p_transform=Transform ());
void add_plane_shape(const Plane& p_plane,const Transform& p_transform);
void add_sphere_shape(float p_radius,const Transform& p_transform);
void add_box_shape(const Vector3& p_half_extents,const Transform& p_transform);
void add_cylinder_shape(float p_radius, float p_height,const Transform& p_transform);
void add_capsule_shape(float p_radius, float p_height,const Transform& p_transform);
int get_shape_count() const;
ShapeType get_shape_type(int p_shape) const;
Transform get_shape_transform(int p_shape) const;
Variant get_shape(int p_shape) const;
virtual RID get_rid();
Volume();
~Volume();
};
VARIANT_ENUM_CAST( Volume::ShapeType );
#endif
#endif