godot/tools
Juan Linietsky 2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
..
addheader Remove last NACL references 2016-04-25 19:08:22 +02:00
bmfhdr Remove trailing spaces 2016-04-02 20:26:12 +02:00
buildstuff
certs -Made editor support SSL certs by default (embedded them) 2016-03-12 10:46:38 -03:00
collada remove trailing whitespace 2016-03-09 00:00:52 +01:00
doc Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
docdump remove trailing whitespace 2016-03-09 00:00:52 +01:00
docker Experimental Docker image for godot 2016-02-17 10:12:40 +03:30
editor Cleaned up remote menu 2016-06-03 12:34:25 -03:00
editor_fonts changed font system to use fallbacks 2016-05-30 19:41:32 -03:00
export/blender25 Remove trailing spaces 2016-04-02 20:26:12 +02:00
glwrapper Remove trailing spaces 2016-04-02 20:26:12 +02:00
Godot.app/Contents Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
html_fs Remove trailing spaces 2016-04-02 20:26:12 +02:00
ios_xcode_template Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
osx_template.app/Contents Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
pck Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
script_plugins
scripts Remove trailing spaces 2016-04-02 20:26:12 +02:00
steam deleted files added accidentally 2016-02-28 20:39:29 -03:00
translations more fixes in Russian localization (#5006) 2016-06-03 00:07:39 +02:00
memsort.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
SCsub Sort l18n while building 2016-06-01 15:56:19 +02:00