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area.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
area.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
baked_light_instance.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
baked_light_instance.h
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body_shape.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
body_shape.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
bone_attachment.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
bone_attachment.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
camera.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
camera.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
character_camera.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
character_camera.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_object.cpp
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Merge pull request #2698 from Faless/add_area_fix
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2016-01-23 23:07:23 -03:00 |
collision_object.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_polygon.cpp
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Add missing argument names in GDScript bindings
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2015-12-28 02:13:05 +01:00 |
collision_polygon.h
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Ability to keep collisionshapes and collisionpolygons when running the game.
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2015-09-15 22:07:03 -03:00 |
immediate_geometry.cpp
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-typo fixed in ImmediateGeometry (#1066)
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2015-01-02 13:21:07 -03:00 |
immediate_geometry.h
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interpolated_camera.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
interpolated_camera.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
light.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
light.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
mesh_instance.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
mesh_instance.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
multimesh_instance.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
multimesh_instance.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
navigation.cpp
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fix six possible "divide by zero"
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2016-03-09 00:18:23 +01:00 |
navigation.h
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-fixes to navigation, so edge-merging is more flexible on conflict
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2015-06-01 19:42:34 -03:00 |
navigation_agent.cpp
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navigation_agent.h
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navigation_mesh.cpp
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Ability to visually debug geometry visually:
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2015-09-20 13:03:46 -03:00 |
navigation_mesh.h
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Ability to visually debug geometry visually:
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2015-09-20 13:03:46 -03:00 |
optimized_spatial_scene.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
optimized_spatial_scene.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
particles.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
particles.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
path.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
path.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
physics_body.cpp
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Add a sleeping_state_changed signal to RigidBody and RigidBody2D classes
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2016-04-06 17:14:38 +03:00 |
physics_body.h
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-Properly lock and and warn about switching off contact monitoring, fixes #3041
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2016-01-12 06:14:15 -03:00 |
physics_joint.cpp
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remove the invalid id error when freeing a 3D joint, fixes #2383
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2016-01-02 08:37:27 -03:00 |
physics_joint.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
portal.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
portal.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
position_3d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
position_3d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
proximity_group.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
proximity_group.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
quad.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
quad.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
ray_cast.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
ray_cast.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
room_instance.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
room_instance.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
scenario_fx.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
scenario_fx.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
skeleton.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
skeleton.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
spatial.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
spatial.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
spatial_indexer.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_indexer.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_player.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_player.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sample_player.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sample_player.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
spatial_stream_player.cpp
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Fix delay on audio stream pause
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2016-01-03 01:24:30 +00:00 |
spatial_stream_player.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
sprite_3d.cpp
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-added hints to sprite v/hframes, fixes truncation problem
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2015-08-29 13:02:56 -03:00 |
sprite_3d.h
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test_cube.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
test_cube.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
vehicle_body.cpp
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vehicle_body.h
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visibility_notifier.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visibility_notifier.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual_instance.cpp
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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
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2016-03-07 23:14:14 +00:00 |
visual_instance.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |