godot/modules/mono/editor/GodotTools
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
..
GodotTools Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
GodotTools.BuildLogger Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
GodotTools.Core [3.2] Sync csproj when files are changed from the Godot FileSystem dock 2020-03-18 17:57:45 +01:00
GodotTools.IdeConnection Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
GodotTools.ProjectEditor C#: Replace uses of old Configuration and update old csprojs 2020-03-25 11:38:54 +01:00
.gitignore
GodotTools.sln C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00