godot/modules/gdnative/nativescript
reduz 4469144891 Redo how instance bindings work
* The harcoded 8 slots are no more and impose limits in the new extension system.
* New system is limitless, although it will impose small performance hit with a mutex.
* Use a token to request the instance binding.

**Warning**: Mono will most likely break as a result of this, will need to be modified to use the new system.
2021-07-08 17:08:12 -03:00
..
api_generator.cpp Merge pull request #35847 from raniejade/ranie/fix-api-generator 2021-07-06 13:35:23 +02:00
api_generator.h Add GDNative JSON generator for the builtin API 2021-01-29 11:40:37 -03:00
godot_nativescript.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
nativescript.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
nativescript.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
register_types.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00