- Cherry picked #10662 and fixed merge conflicts. - Manualy merged the change from #11904. - Did not merge #12236 since I'm not sure whether the issue affects Godot 2.1 and I don't have VS2013 to test. - Did not merge #11843 since it doesn't seem relevant (the code is only needed for creating DONORS.md, etc.). - Did not merge #10727 and #11752 since they seem to be already included in #11742. - The Windows and Linux builds have been tested with Scons 3.0 using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
93 lines
2.8 KiB
Python
93 lines
2.8 KiB
Python
#!/usr/bin/env python
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Import('env')
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from compat import StringIO
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def make_editor_icons_action(target, source, env):
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import os
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dst = target[0].srcnode().abspath
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pixmaps = source
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s = StringIO()
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s.write("#include \"editor_icons.h\"\n\n")
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s.write("#include \"editor_scale.h\"\n\n")
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s.write("#include \"scene/resources/theme.h\"\n\n")
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hidpi_list = []
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for x in pixmaps:
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x = str(x)
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var_str = os.path.basename(x)[:-4] + "_png"
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# print(var_str)
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s.write("static const unsigned char " + var_str + "[]={\n")
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pngf = open(x, "rb")
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b = pngf.read(1)
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while(len(b) == 1):
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s.write(hex(ord(b)))
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b = pngf.read(1)
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if (len(b) == 1):
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s.write(",")
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s.write("\n};\n\n")
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pngf.close()
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var_str = os.path.basename(x)[:-4] + "_hidpi_png"
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try:
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pngf = open(os.path.dirname(x) + "/2x/" + os.path.basename(x), "rb")
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s.write("static const unsigned char " + var_str + "[]={\n")
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b = pngf.read(1)
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while(len(b) == 1):
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s.write(hex(ord(b)))
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b = pngf.read(1)
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if (len(b) == 1):
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s.write(",")
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s.write("\n};\n\n\n")
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hidpi_list.append(x)
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except:
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s.write("static const unsigned char* " + var_str + "=NULL;\n\n\n")
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s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png,const uint8_t* p_hidpi_png) {\n")
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s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
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s.write("\tImage img((editor_is_hidpi()&&p_hidpi_png)?p_hidpi_png:p_png);\n")
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s.write("\tif (editor_is_hidpi() && !p_hidpi_png) { img.convert(Image::FORMAT_RGBA); img.expand_x2_hq2x(); }\n")
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s.write("\ttexture->create_from_image( img,ImageTexture::FLAG_FILTER );\n")
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s.write("\treturn texture;\n")
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s.write("}\n\n")
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s.write("void editor_register_icons(Ref<Theme> p_theme) {\n\n")
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for x in pixmaps:
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x = os.path.basename(str(x))
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type = x[5:-4].title().replace("_", "")
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var_str = x[:-4] + "_png"
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var_str_hidpi = x[:-4] + "_hidpi_png"
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s.write("\tp_theme->set_icon(\"" + type + "\",\"EditorIcons\",make_icon(" + var_str + "," + var_str_hidpi + "));\n")
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s.write("\n\n}\n\n")
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f = open(dst, "w")
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f.write(s.getvalue())
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f.close()
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s.close()
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make_editor_icons_builder = Builder(action=make_editor_icons_action,
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suffix='.cpp',
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src_suffix='.png')
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env['BUILDERS']['MakeEditorIconsBuilder'] = make_editor_icons_builder
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env.Alias('editor_icons', [env.MakeEditorIconsBuilder('#editor/editor_icons.gen.cpp', Glob("*.png"))])
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env.editor_sources.append("#editor/editor_icons.gen.cpp")
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Export('env')
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