godot/servers/audio
Pedro J. Estébanez 4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
..
effects Modernize Thread 2021-02-18 11:58:08 +01:00
audio_driver_dummy.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
audio_driver_dummy.h Modernize Thread 2021-02-18 11:58:08 +01:00
audio_effect.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_filter_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_filter_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_rb_resampler.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
audio_rb_resampler.h Modernize atomics 2021-02-18 12:23:25 +01:00
audio_stream.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_stream.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00