godot/doc/classes/AudioStream.xml
reduz 44d62a9f4b Implement NativeExtension pointer arguments
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStream" inherits="Resource" version="4.0">
<brief_description>
Base class for audio streams.
</brief_description>
<description>
Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats.
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
</tutorials>
<methods>
<method name="_get_length" qualifiers="virtual const">
<return type="float" />
<description>
</description>
</method>
<method name="_get_stream_name" qualifiers="virtual const">
<return type="String" />
<description>
</description>
</method>
<method name="_instance_playback" qualifiers="virtual const">
<return type="AudioStreamPlayback" />
<description>
</description>
</method>
<method name="get_length" qualifiers="const">
<return type="float" />
<description>
Returns the length of the audio stream in seconds.
</description>
</method>
</methods>
<constants>
</constants>
</class>