godot/servers/audio
reduz 44d62a9f4b Implement NativeExtension pointer arguments
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
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effects Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
audio_driver_dummy.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
audio_driver_dummy.h Modernize Thread 2021-01-29 12:02:13 +01:00
audio_effect.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio_filter_sw.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_filter_sw.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_rb_resampler.cpp Modernize atomics 2021-02-18 17:12:46 +01:00
audio_rb_resampler.h Modernize atomics 2021-02-18 17:12:46 +01:00
audio_stream.cpp Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
audio_stream.h Implement NativeExtension pointer arguments 2021-08-23 19:58:40 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00