godot/doc/classes/Plane.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

165 lines
5.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Plane" category="Built-In Types" version="3.2">
<brief_description>
Plane in hessian form.
</brief_description>
<description>
Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
</tutorials>
<methods>
<method name="Plane">
<return type="Plane">
</return>
<argument index="0" name="a" type="float">
</argument>
<argument index="1" name="b" type="float">
</argument>
<argument index="2" name="c" type="float">
</argument>
<argument index="3" name="d" type="float">
</argument>
<description>
Creates a plane from the four parameters [code]a[/code], [code]b[/code], [code]c[/code] and [code]d[/code].
</description>
</method>
<method name="Plane">
<return type="Plane">
</return>
<argument index="0" name="v1" type="Vector3">
</argument>
<argument index="1" name="v2" type="Vector3">
</argument>
<argument index="2" name="v3" type="Vector3">
</argument>
<description>
Creates a plane from three points.
</description>
</method>
<method name="Plane">
<return type="Plane">
</return>
<argument index="0" name="normal" type="Vector3">
</argument>
<argument index="1" name="d" type="float">
</argument>
<description>
Creates a plane from the normal and the plane's distance to the origin.
</description>
</method>
<method name="center">
<return type="Vector3">
</return>
<description>
Returns the center of the plane.
</description>
</method>
<method name="distance_to">
<return type="float">
</return>
<argument index="0" name="point" type="Vector3">
</argument>
<description>
Returns the shortest distance from the plane to the position [code]point[/code].
</description>
</method>
<method name="get_any_point">
<return type="Vector3">
</return>
<description>
Returns a point on the plane.
</description>
</method>
<method name="has_point">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector3">
</argument>
<argument index="1" name="epsilon" type="float" default="0.00001">
</argument>
<description>
Returns [code]true[/code] if [code]point[/code] is inside the plane (by a very minimum [code]epsilon[/code] threshold).
</description>
</method>
<method name="intersect_3">
<return type="Vector3">
</return>
<argument index="0" name="b" type="Plane">
</argument>
<argument index="1" name="c" type="Plane">
</argument>
<description>
Returns the intersection point of the three planes [code]b[/code], [code]c[/code] and this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
<method name="intersects_ray">
<return type="Vector3">
</return>
<argument index="0" name="from" type="Vector3">
</argument>
<argument index="1" name="dir" type="Vector3">
</argument>
<description>
Returns the intersection point of a ray consisting of the position [code]from[/code] and the direction normal [code]dir[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
<method name="intersects_segment">
<return type="Vector3">
</return>
<argument index="0" name="begin" type="Vector3">
</argument>
<argument index="1" name="end" type="Vector3">
</argument>
<description>
Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
<method name="is_point_over">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector3">
</argument>
<description>
Returns [code]true[/code] if [code]point[/code] is located above the plane.
</description>
</method>
<method name="normalized">
<return type="Plane">
</return>
<description>
Returns a copy of the plane, normalized.
</description>
</method>
<method name="project">
<return type="Vector3">
</return>
<argument index="0" name="point" type="Vector3">
</argument>
<description>
Returns the orthogonal projection of point [code]p[/code] into a point in the plane.
</description>
</method>
</methods>
<members>
<member name="d" type="float" setter="" getter="">
</member>
<member name="normal" type="Vector3" setter="" getter="">
</member>
<member name="x" type="float" setter="" getter="">
</member>
<member name="y" type="float" setter="" getter="">
</member>
<member name="z" type="float" setter="" getter="">
</member>
</members>
<constants>
<constant name="PLANE_YZ" value="Plane( 1, 0, 0, 0 )">
</constant>
<constant name="PLANE_XZ" value="Plane( 0, 1, 0, 0 )">
</constant>
<constant name="PLANE_XY" value="Plane( 0, 0, 1, 0 )">
</constant>
</constants>
</class>