godot/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00

25 lines
730 B
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Godot
{
public class GodotSynchronizationContext : SynchronizationContext
{
private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
public override void Post(SendOrPostCallback d, object state)
{
_queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
public void ExecutePendingContinuations()
{
while (_queue.TryTake(out var workItem))
{
workItem.Key(workItem.Value);
}
}
}
}