godot/modules/vorbis/SCsub
2017-09-25 14:36:30 -04:00

50 lines
1.1 KiB
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_vorbis = env_modules.Clone()
# Thirdparty source files
if env['builtin_libvorbis']:
thirdparty_dir = "#thirdparty/libvorbis/"
thirdparty_sources = [
#"analysis.c",
#"barkmel.c",
"bitrate.c",
"block.c",
"codebook.c",
"envelope.c",
"floor0.c",
"floor1.c",
"info.c",
"lookup.c",
"lpc.c",
"lsp.c",
"mapping0.c",
"mdct.c",
"psy.c",
#"psytune.c",
"registry.c",
"res0.c",
"sharedbook.c",
"smallft.c",
"synthesis.c",
#"tone.c",
#"vorbisenc.c",
"vorbisfile.c",
"window.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_vorbis.add_source_files(env.modules_sources, thirdparty_sources)
env_vorbis.Append(CPPPATH=[thirdparty_dir])
# also requires libogg
if env['builtin_libogg']:
env_vorbis.Append(CPPPATH=["#thirdparty/libogg"])
# Godot source files
env_vorbis.add_source_files(env.modules_sources, "*.cpp")