godot/modules/fbx/data
2021-06-20 03:03:06 -04:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_material.cpp Fix sub-optimal uses of is_equal_approx 2021-06-20 03:03:06 -04:00
fbx_material.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_mesh_data.cpp Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
fbx_mesh_data.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_node.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_skeleton.cpp FBX: Fix first bone getting unnecessary '_1' suffix 2021-03-29 17:25:12 +02:00
fbx_skeleton.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
import_state.h Preliminary Blender FBX support [4.0] 2021-01-05 21:58:58 +00:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
pivot_transform.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00