godot/platform/windows
Pedro J. Estébanez 7be9c26e20 Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-08 12:37:55 +02:00
..
export [Windows Export] Use temporary file for osslsigncode signing. 2021-06-29 14:02:24 +02:00
context_gl_windows.cpp Style: Cleanup uses of double spaces between words 2021-06-07 12:06:59 +02:00
context_gl_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
crash_handler_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
crash_handler_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
detect.py Windows: Fix build with SCons 4.2.0 2021-08-01 11:05:40 +02:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joypad_windows.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joypad_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
key_mapping_windows.cpp Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
key_mapping_windows.h Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
lang_table.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Add input buffering framework 2021-08-08 12:37:55 +02:00
os_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_windows.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
SCsub SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
windows_terminal_logger.cpp Windows error logs directed to stderr 2021-07-06 12:14:49 +02:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00