-=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
113 lines
4.2 KiB
Objective-C
Executable file
113 lines
4.2 KiB
Objective-C
Executable file
/*************************************************************************/
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/* gl_view.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import <UIKit/UIKit.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#import <MediaPlayer/MediaPlayer.h>
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#import <AVFoundation/AVFoundation.h>
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@protocol GLViewDelegate;
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@interface GLView : UIView<UIKeyInput>
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{
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@private
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// The pixel dimensions of the backbuffer
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GLint backingWidth;
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GLint backingHeight;
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EAGLContext *context;
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// OpenGL names for the renderbuffer and framebuffers used to render to this view
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GLuint viewRenderbuffer, viewFramebuffer;
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// OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
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GLuint depthRenderbuffer;
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// An animation timer that, when animation is started, will periodically call -drawView at the given rate.
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NSTimer *animationTimer;
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NSTimeInterval animationInterval;
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// Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer.
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id<GLViewDelegate> delegate;
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// Flag to denote that the -setupView method of a delegate has been called.
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// Resets to NO whenever the delegate changes.
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BOOL delegateSetup;
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BOOL active;
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float screen_scale;
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}
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@property(nonatomic, assign) id<GLViewDelegate> delegate;
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// AVPlayer-related properties
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@property(strong, nonatomic) AVAsset *avAsset;
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@property(strong, nonatomic) AVPlayerItem *avPlayerItem;
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@property(strong, nonatomic) AVPlayer *avPlayer;
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@property(strong, nonatomic) AVPlayerLayer *avPlayerLayer;
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// Old videoplayer properties
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@property(strong, nonatomic) MPMoviePlayerController *moviePlayerController;
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@property(strong, nonatomic) UIWindow *backgroundWindow;
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-(void)startAnimation;
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-(void)stopAnimation;
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-(void)drawView;
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- (BOOL)canBecomeFirstResponder;
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- (void)open_keyboard;
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- (void)hide_keyboard;
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- (void)deleteBackward;
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- (BOOL)hasText;
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- (void)insertText:(NSString *)p_text;
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- (id)initGLES;
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- (BOOL)createFramebuffer;
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- (void)destroyFramebuffer;
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@property NSTimeInterval animationInterval;
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@end
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@protocol GLViewDelegate<NSObject>
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@required
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// Draw with OpenGL ES
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-(void)drawView:(GLView*)view;
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@optional
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// Called whenever you need to do some initialization before rendering.
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-(void)setupView:(GLView*)view;
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@end
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