Godot core needs MD5/SHA256/AES/Base64 which used to be provided by separate libraries. Since we bundle mbedtls in most cases, and we can easily only include the needed sources if we so desire, let's use it. To simplify library changes in the future, and better isolate header dependencies all functions have been wrapped around inside a class in `core/math/crypto_base.h`. If the mbedtls module is disabled, we only bundle the needed source files independently of the `builtin_mbedtls` option. If the module is enabled, the `builtin_mbedtls` option works as usual. Also remove some unused headers from StreamPeerMbedTLS which were causing build issues.
13 lines
326 B
C++
13 lines
326 B
C++
// For AES
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#define MBEDTLS_CIPHER_MODE_CBC
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#define MBEDTLS_CIPHER_MODE_CFB
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#define MBEDTLS_CIPHER_MODE_CTR
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#define MBEDTLS_CIPHER_MODE_OFB
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#define MBEDTLS_CIPHER_MODE_XTS
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#define MBEDTLS_AES_C
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#define MBEDTLS_BASE64_C
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#define MBEDTLS_MD5_C
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#define MBEDTLS_SHA1_C
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#define MBEDTLS_SHA256_C
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#define MBEDTLS_PLATFORM_ZEROIZE_ALT
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