godot/core/math
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h Fix is_point_in_triangle 2018-02-08 19:59:52 +03:00
math_2d.cpp Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
math_2d.h Fix for clang warning at distance_to 2018-03-22 13:26:04 -03:00
math_defs.h
math_funcs.cpp Update wrap functions 2018-03-06 10:34:37 +03:00
math_funcs.h Small performance fix to wrapf 2018-04-13 13:50:17 +03:00
matrix3.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
matrix3.h Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
octree.h
plane.cpp
plane.h
quat.cpp Resolves Inccorect Quaternion Conversion 2018-04-09 14:48:03 +08:00
quat.h
quick_hull.cpp Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
quick_hull.h
SCsub
transform.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp Allow degenerate triangles in polygon triangulation when necessary. 2018-02-28 22:46:56 -05:00
triangulate.h Allow degenerate triangles in polygon triangulation when necessary. 2018-02-28 22:46:56 -05:00
vector3.cpp
vector3.h