godot/doc/classes/VisualShaderNodeSDFRaymarch.xml
2021-01-18 15:04:54 +01:00

16 lines
455 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSDFRaymarch" inherits="VisualShaderNode" version="4.0">
<brief_description>
SDF raymarching algorithm to be used within the visual shader graph.
</brief_description>
<description>
Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>