godot/scene
Mark Kuo 46590fa3b0 VideoPlayer: fix possible race condition
In set_stream() we write to 'playback' while accessing the same object
in _mix_audio() in audio thread. Protect the 'write' part in
set_stream() to avoid possible crash in _mix_audio() function.

(cherry picked from commit e435d57758)
2020-07-03 13:17:57 +02:00
..
2d Revert "Implement Skew in Node2D" 2020-06-22 10:26:06 +02:00
3d Call Spatial::get_global_transform and Vector3::dot only once within Camera::is_position_behind to avoid redundant work. 2020-06-29 10:48:45 +02:00
animation animation autocomplete bug fixed 2020-07-03 13:17:57 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Format remote printerr properly in script debugger output 2020-07-02 17:43:37 +02:00
gui VideoPlayer: fix possible race condition 2020-07-03 13:17:57 +02:00
main Fix signal duplication bug when duplicating node with instanced children 2020-06-11 09:37:47 +08:00
resources Bind Shape2D draw method 2020-06-18 10:51:44 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00