Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
581 B
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581 B
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![](/maxmustermann/godot/raw/commit/46c5fda91df548961b931ec8ca7026d7984e3761/tools/editor/icons/icon_occluder_polygon_2d.png)