godot/platform/uwp
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
..
export Add override keywords. 2020-07-10 13:56:54 +01:00
app.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
app.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
context_egl_uwp.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
context_egl_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
detect.py CI: Install master version of psf/black 2020-07-26 19:48:25 +02:00
joypad_uwp.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
joypad_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
os_uwp.h Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
thread_uwp.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
thread_uwp.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00