Since most browsers no longer allow making async requests from a page loaded from `file://`, we now need a proper HTTP server to load the exported HTML5 game. This should also allow us to get the debugger to work over a WebSocket connection. |
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.. | ||
api | ||
export | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
detect.py | ||
dom_keys.inc | ||
engine.js | ||
http_client.h.inc | ||
http_client_javascript.cpp | ||
http_request.h | ||
http_request.js | ||
id_handler.js | ||
javascript_eval.cpp | ||
javascript_main.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
platform_config.h | ||
pre.js | ||
run_icon.png | ||
SCsub |