godot/servers
2015-12-08 20:25:08 -03:00
..
audio Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
physics Merge pull request #2868 from akien-mga/pr-fix-can-move-to 2015-12-08 17:09:47 -03:00
physics_2d Areas now calculate their dampenings the same way as their gravity. 2015-12-08 18:45:14 +01:00
spatial_sound Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
spatial_sound_2d Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
visual -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
audio_server.cpp Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid) 2015-11-02 17:54:33 +01:00
audio_server.h Rename voice_set_volume argument to p_volume to avoid confusion 2015-09-26 22:43:34 +02:00
physics_2d_server.cpp Merge pull request #1932 from Faless/gravity_distance_full 2015-06-07 00:25:37 -03:00
physics_2d_server.h Expose softness parameter of pin joint to the editor. 2015-10-10 23:28:05 +03:00
physics_server.cpp Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
physics_server.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
register_server_types.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
register_server_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
server_wrap_mt_common.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
spatial_sound_2d_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_2d_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_server.cpp -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
visual_server.h -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00