godot/servers/audio/effects/audio_effect_limiter.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

125 lines
3.6 KiB
C++

#include "audio_effect_limiter.h"
void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
float thresh = Math::db2linear(base->treshold);
float threshdb = base->treshold;
float ceiling = Math::db2linear(base->ceiling);
float ceildb = base->ceiling;
float makeup = Math::db2linear(ceildb - threshdb);
float makeupdb = ceildb - threshdb;
float sc = -base->soft_clip;
float scv = Math::db2linear(sc);
float sccomp = Math::db2linear(-sc);
float peakdb = ceildb + 25;
float peaklvl = Math::db2linear(peakdb);
float scratio = base->soft_clip_ratio;
float scmult = Math::abs((ceildb - sc) / (peakdb - sc));
for(int i=0;i<p_frame_count;i++) {
float spl0 = p_src_frames[i].l;
float spl1 = p_src_frames[i].r;
spl0 = spl0 * makeup;
spl1 = spl1 * makeup;
float sign0 = (spl0 < 0.0 ? -1.0 : 1.0 );
float sign1 = (spl1 < 0.0 ? -1.0 : 1.0 );
float abs0 = Math::abs(spl0);
float abs1 = Math::abs(spl1);
float overdb0 = Math::linear2db(abs0) - ceildb;
float overdb1 = Math::linear2db(abs1) - ceildb;
if (abs0 > scv)
{
spl0 = sign0 * (scv + Math::db2linear(overdb0 * scmult));
}
if (abs1 > scv)
{
spl1 = sign1 * (scv + Math::db2linear(overdb1 * scmult));
}
spl0 = MIN(ceiling, Math::abs(spl0)) * (spl0 < 0.0 ? -1.0 : 1.0);
spl1 = MIN(ceiling, Math::abs(spl1)) * (spl1 < 0.0 ? -1.0 : 1.0);
p_dst_frames[i].l = spl0;
p_dst_frames[i].r = spl1;
}
}
Ref<AudioEffectInstance> AudioEffectLimiter::instance() {
Ref<AudioEffectLimiterInstance> ins;
ins.instance();
ins->base=Ref<AudioEffectLimiter>(this);
return ins;
}
void AudioEffectLimiter::set_treshold_db(float p_treshold) {
treshold=p_treshold;
}
float AudioEffectLimiter::get_treshold_db() const{
return treshold;
}
void AudioEffectLimiter::set_ceiling_db(float p_ceiling){
ceiling=p_ceiling;
}
float AudioEffectLimiter::get_ceiling_db() const{
return ceiling;
}
void AudioEffectLimiter::set_soft_clip_db(float p_soft_clip){
soft_clip=p_soft_clip;
}
float AudioEffectLimiter::get_soft_clip_db() const{
return soft_clip;
}
void AudioEffectLimiter::set_soft_clip_ratio(float p_soft_clip){
soft_clip_ratio=p_soft_clip;
}
float AudioEffectLimiter::get_soft_clip_ratio() const{
return soft_clip;
}
void AudioEffectLimiter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ceiling_db","ceiling"),&AudioEffectLimiter::set_ceiling_db);
ClassDB::bind_method(D_METHOD("get_ceiling_db"),&AudioEffectLimiter::get_ceiling_db);
ClassDB::bind_method(D_METHOD("set_treshold_db","treshold"),&AudioEffectLimiter::set_treshold_db);
ClassDB::bind_method(D_METHOD("get_treshold_db"),&AudioEffectLimiter::get_treshold_db);
ClassDB::bind_method(D_METHOD("set_soft_clip_db","soft_clip"),&AudioEffectLimiter::set_soft_clip_db);
ClassDB::bind_method(D_METHOD("get_soft_clip_db"),&AudioEffectLimiter::get_soft_clip_db);
ClassDB::bind_method(D_METHOD("set_soft_clip_ratio","soft_clip"),&AudioEffectLimiter::set_soft_clip_ratio);
ClassDB::bind_method(D_METHOD("get_soft_clip_ratio"),&AudioEffectLimiter::get_soft_clip_ratio);
ADD_PROPERTY(PropertyInfo(Variant::REAL,"ceiling_db",PROPERTY_HINT_RANGE,"-20,-0.1,0.1"),"set_ceiling_db","get_ceiling_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold_db",PROPERTY_HINT_RANGE,"-30,0,0.1"),"set_treshold_db","get_treshold_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL,"soft_clip_db",PROPERTY_HINT_RANGE,"0,6,0.1"),"set_soft_clip_db","get_soft_clip_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL,"soft_clip_ratio",PROPERTY_HINT_RANGE,"3,20,0.1"),"set_soft_clip_ratio","get_soft_clip_ratio");
}
AudioEffectLimiter::AudioEffectLimiter()
{
treshold=0;
ceiling=-0.1;
soft_clip=2;
soft_clip_ratio=10;
}