godot/servers/visual
Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
..
default_mouse_cursor.xpm
rasterizer.cpp
rasterizer.h a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
SCsub
shader_language.cpp Various fixes detected using PVS-Studio static analyzer. 2017-02-28 07:52:02 -06:00
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
visual_server_canvas.h
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
visual_server_raster.h a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
visual_server_scene.cpp a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
visual_server_scene.h
visual_server_viewport.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
visual_server_viewport.h