godot/scene
Rémi Verschelde 4820dfc570 Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
2017-09-20 21:49:56 +02:00
..
2d Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
3d Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
animation Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
audio Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
gui Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
main Let queue_free() work on nodes which are not in the scene tree 2017-09-20 21:49:56 +02:00
resources Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
register_scene_types.cpp Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody 2017-09-10 13:07:47 -03:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00