godot/core/io/file_access_pack.h
Pedro J. Estébanez aee586553a Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00

238 lines
6.9 KiB
C++

/*************************************************************************/
/* file_access_pack.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
#include "core/list.h"
#include "core/map.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/print_string.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447
// The current packed file format version number.
#define PACK_FORMAT_VERSION 1
class PackSource;
class PackedData {
friend class FileAccessPack;
friend class DirAccessPack;
friend class PackSource;
public:
struct PackedFile {
String pack;
uint64_t offset; //if offset is ZERO, the file was ERASED
uint64_t size;
uint8_t md5[16];
PackSource *src;
};
private:
struct PackedDir {
PackedDir *parent;
String name;
Map<String, PackedDir *> subdirs;
Set<String> files;
};
struct PathMD5 {
uint64_t a;
uint64_t b;
bool operator<(const PathMD5 &p_md5) const {
if (p_md5.a == a) {
return b < p_md5.b;
} else {
return a < p_md5.a;
}
}
bool operator==(const PathMD5 &p_md5) const {
return a == p_md5.a && b == p_md5.b;
};
PathMD5() {
a = b = 0;
};
PathMD5(const Vector<uint8_t> p_buf) {
a = *((uint64_t *)&p_buf[0]);
b = *((uint64_t *)&p_buf[8]);
};
};
Map<PathMD5, PackedFile> files;
Vector<PackSource *> sources;
PackedDir *root;
//Map<String,PackedDir*> dirs;
static PackedData *singleton;
bool disabled;
void _free_packed_dirs(PackedDir *p_dir);
public:
void add_pack_source(PackSource *p_source);
void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files); // for PackSource
void set_disabled(bool p_disabled) { disabled = p_disabled; }
_FORCE_INLINE_ bool is_disabled() const { return disabled; }
static PackedData *get_singleton() { return singleton; }
Error add_pack(const String &p_path, bool p_replace_files);
_FORCE_INLINE_ FileAccess *try_open_path(const String &p_path);
_FORCE_INLINE_ bool has_path(const String &p_path);
PackedData();
~PackedData();
};
class PackSource {
public:
virtual bool try_open_pack(const String &p_path, bool p_replace_files) = 0;
virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
virtual ~PackSource() {}
};
class PackedSourcePCK : public PackSource {
public:
virtual bool try_open_pack(const String &p_path, bool p_replace_files);
virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file);
};
class FileAccessPack : public FileAccess {
PackedData::PackedFile pf;
mutable size_t pos;
mutable bool eof;
FileAccess *f;
virtual Error _open(const String &p_path, int p_mode_flags);
virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
public:
virtual void close();
virtual bool is_open() const;
virtual void seek(size_t p_position);
virtual void seek_end(int64_t p_position = 0);
virtual size_t get_position() const;
virtual size_t get_len() const;
virtual bool eof_reached() const;
virtual uint8_t get_8() const;
virtual int get_buffer(uint8_t *p_dst, int p_length) const;
virtual void set_endian_swap(bool p_swap);
virtual Error get_error() const;
virtual void flush();
virtual void store_8(uint8_t p_dest);
virtual void store_buffer(const uint8_t *p_src, int p_length);
virtual bool file_exists(const String &p_name);
FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file);
~FileAccessPack();
};
FileAccess *PackedData::try_open_path(const String &p_path) {
PathMD5 pmd5(p_path.md5_buffer());
Map<PathMD5, PackedFile>::Element *E = files.find(pmd5);
if (!E)
return NULL; //not found
if (E->get().offset == 0)
return NULL; //was erased
return E->get().src->get_file(p_path, &E->get());
}
bool PackedData::has_path(const String &p_path) {
return files.has(PathMD5(p_path.md5_buffer()));
}
class DirAccessPack : public DirAccess {
PackedData::PackedDir *current;
List<String> list_dirs;
List<String> list_files;
bool cdir;
public:
virtual Error list_dir_begin();
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
virtual void list_dir_end();
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir);
virtual String get_current_dir(bool p_include_drive = true);
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
virtual Error make_dir(String p_dir);
virtual Error rename(String p_from, String p_to);
virtual Error remove(String p_name);
size_t get_space_left();
virtual String get_filesystem_type() const;
DirAccessPack();
~DirAccessPack();
};
#endif // FILE_ACCESS_PACK_H