godot/drivers/gles2
Rémi Verschelde 63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
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shaders Fixed using compressed textures and add work around for firefox webgl mesa sampler limit 2019-10-27 23:53:52 -07:00
rasterizer_canvas_gles2.cpp Merge pull request #32657 from ptrojahn/lines 2019-10-26 23:09:24 +02:00
rasterizer_canvas_gles2.h Some Vector2i usage cleanup 2019-08-03 01:11:05 -07:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp Fix shadow mapping with RGBA textures on html 2019-10-26 10:17:22 -07:00
rasterizer_scene_gles2.h updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
rasterizer_storage_gles2.cpp Merge pull request #33104 from qarmin/fix_some_crashes 2019-10-28 08:37:59 +01:00
rasterizer_storage_gles2.h WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap 2019-10-25 13:01:10 +02:00
SCsub
shader_compiler_gles2.cpp Merge pull request #31202 from azagaya/light-data 2019-09-19 20:03:04 +02:00
shader_compiler_gles2.h
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h Add missing license headers 2019-06-11 15:33:32 +02:00