godot/servers/visual
lawnjelly 4954a869bb BVH render tree new updating scheme
Change render BVH update scheme from once per update_dirty_instances to a new update_scenarios function called once per draw.

Fix lights not being properly unpaired.
Fixed bug in add_changed_item where AABBs were not being updated due to more than one update per tick.
2021-01-19 14:24:32 +00:00
..
rasterizer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_language.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_language.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_canvas.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_canvas.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_globals.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp BVH render tree new updating scheme 2021-01-19 14:24:32 +00:00
visual_server_raster.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00
visual_server_scene.cpp BVH render tree new updating scheme 2021-01-19 14:24:32 +00:00
visual_server_scene.h BVH render tree new updating scheme 2021-01-19 14:24:32 +00:00
visual_server_viewport.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_viewport.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_wrap_mt.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_wrap_mt.h Implement new CPU lightmapper 2021-01-14 18:05:56 +01:00