godot/modules/mono/glue
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
GodotSharp Add HexEncode to C# 2020-11-17 12:02:00 +01:00
arguments_vector.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
base_object_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
base_object_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collections_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collections_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gd_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gd_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
glue_header.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
nodepath_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
nodepath_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rid_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rid_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
string_glue.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
string_glue.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00